The launch and immediate success of the 'Dark Souls - The Board Game' crowdfunding campaign on Kickstarter made me incredibly happy and equally optimistic about the current (and future) state of strategic board games and tabletop gaming in general. With over 18 000 backers and 1.8 million British Pounds (3.8 million Namibian Dollars) raised mid way through its campaign, 'Dark Souls - The Board Game' is gearing up to be one of the most successful tabletop projects on Kickstarter and, in my opinion, one of the most significant of the last few years.
While it is probably safe to say that very few crowdfunded tabletop games will ever compare to the success of 'Exploding Kittens' (having raised over U$8.7 million from 200 000+ backers), 'Dark Souls - The Board Game' has already etched its way into third spot in terms of the number of backers for tabletop games on Kickstarter and will, most probably, finish with the second most backers. This is huge, not only for the game itself (and subsequent fan base), but it is a big deal for tabletop gaming across the board.
The Ice Age francise is by far the largest non Disney or Pixar animation franchise. First releashed in 2002, the Ice Age franchise has since released three more feature animation films, numerous short films, video game titles, soundtracks and even a theatrical presentations. This year Blue Sky Studios is releasing yet another film, the fifth in the series titled "Ice Age: Collision Course" and from the trailers, it looks set to be another great watch if you enjoyed the previous films.
I am an animation fan and I generally get excited about just about any animation film and 2016 has shaped up to be a great year for animation studios creating films. Will films like Ice Age: Collision Course, Zootopia, Moana, Kung Fu Pands 3, Finding Dory, Ratchet & Clank and The Secret Lives of Pets (to name just a few) this sure is going to be a good year for animation fans the world over.
As a child I loved creating things and modeling with paper and card. I thoroughly enjoyed cut-outs and making pop-up cards and while I never studied origami, I would often take a piece of paper and try to fashion it into a recognizable object. Taking a piece of paper and folding, cutting, rolling, gluing, tearing and embossing it until it becomes so much more than just a flat, formless sheet of paper is not only creatively satisfying, but also very relaxing.
I never considered it an art form and without the exposure to the vast array of paper art being created, what I did was nothing more than just a way to pass time. I recently discovered some incredible paper art and artists and, I think you will agree, their work is spectacular and most certainly takes paper art way beyond origami.
As a whole the wine industry has not see a vast amount of innovations for consumers. Much of the innovation is found in wineries or bottling plants and their impact is not (and it really shouldn't be) notable on the palette when enjoying a bottle of wine. The Somm by SYNEK challenges that, by bring an innovative and smart wine dispenser right to your counter top. In much the same was as they had done with their craft beer dispenser, the Somm is much like an automated espresso coffee machine, but for wine.
Basically, the Somm is an automated wine dispenser which controls your wine's temperature and aeration (two factors which influence the taste of wine) for the specific wine you will be pouring. It incorporates an innovative and eco-friendly packaging solution as well as a smart phone app, all in a compact an modern case design. The project on KickStarter has already been successfully funded and stretch goals are sure to still be added.